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AI Insights · Timothy · September 2021

Top 5 Wuxia Games in Denmark Q3 2021: Unified Platform Performance

Discover the performance trends of the top 5 Wuxia games in Denmark on a unified platform during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Wuxia Games in Denmark Q3 2021: Unified Platform Performance

In Q3 2021, the performance of the top 5 Wuxia games in Denmark on a unified platform showed significant variations in weekly downloads, revenue, and active users. Here is a detailed breakdown of each game's performance based on Sensor Tower data.

Yong Heroes from Watt Games had a notable fluctuation in weekly revenue. The game saw a peak in the week of August 30, reaching approximately $3.5K, before dropping to $148 by the end of September. Weekly downloads for this game peaked at 422 in the first week of July and saw a decline to 65 by the end of Q3. Active users also showed a downward trend, starting at 207 in late June and ending at 92 by the end of September.

Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD demonstrated a varied revenue trend, peaking at $814 in the first week of September and finishing the quarter at $287. Weekly downloads were highest at 108 in mid-July, but decreased to 12 by the end of September. Active users started at 189 in late June and gradually declined to 147 by the end of the quarter.

Ode To Heroes from DHGames Limited saw its highest weekly revenue of $443 in early September but concluded the quarter at $74. The game’s downloads were relatively low throughout the quarter, peaking at 25 in late June and dropping to 9 by the end of September. Active users also saw a decline from 44 in late June to 10 by early September.

Perfect World Mobile by Perfect World Games experienced a steady but low revenue trend, peaking at $195 in late June and tapering off to $38 by the end of September. Weekly downloads remained consistently low, with minor fluctuations, peaking at 22 in both late June and late July, and ending at 13 by the end of the quarter.

Taichi Panda from Snail Games USA Inc. had minimal revenue, peaking at $70 in late July and decreasing to $24 by the end of September. The game saw very few downloads throughout the quarter, with the highest being 5 in late June. No active user data was available for this game.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021